The New Frontiers: User Interface
Blurry vision and shooting pains down your arm? Our advice is ignore it, that’s just your body’s way of saying it’s hungry. Got a flat tire? Drive on the rim — it’s still round. The point is: pretty much everything in life can be safely ignored without consequence.
Except Dota health bars. That stuff is important. Which is why a bunch of health-related UI info is getting a massive upgrade with this update.
Full Update Information Link: https://www.dota2.com/newfrontiers?v=2
HEALTH BAR BARRIERS
Did you know Dota has shields? Magic shields, physical shields, aphotic shields. All sorts of shields! Maybe you missed them. Or mostly ignored them. Because there was no way to know how much shield you started with or how much you had left.
But that dark age of uncertainty ends today. Now you can see everything. Or at least both of those two things. You can even see which type of shield it is. To celebrate how much better all those old shields are with this visual upgrade, we’ve added a bunch of new abilities that feature them.
We also renamed them from Shields to Barriers, so you don’t get confused thinking there’s a Vanguard on your health bar. You’re welcome.
HEALTH BAR PIPS
Some units don’t have traditional health pools and require a specific number of attacks to destroy them. Now, instead of the usual guesswork or some genius-level counting in your head, you can just look at the unit you want to murder. It’ll show handy little pips that represent the number of hits it can take before it shuffles off this mortal coil (quote from Hamlet’s health bar).
HEALTH COST
While most abilities in Dota consume mana, some consume health instead. Now those abilities actually display the HP cost of casting them. Not bad, huh? Actually kind of crazy nobody thought to put it there before. Anyway, it’s there now.
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